Human Female | | Fandom
Their low basic damage modifier is strained even further, as the vast majority of their damage is in the heavy flip kick from 5L3H combo or their light string ended with heavy combo, being at the end of their longest combos in an attack that has considerable recovery time is pretty much a vanish bait. Does anyone know any good female saiyan stamina break combos that work in pvp, both light and heavy. Much like human males, they have a racial bonus which gives them 5% bonus damage at max ki, as well as gives them passive ki regeneration. That is where the positives end, as Human Females are plagued with numerous weaknesses.
- Attack of the saiyans s combos
- Female saiyan stamina break comboutique.com
- Female saiyan stamina break combo dvd
- Female saiyan stamina break combo box
Attack Of The Saiyans S Combos
It can be followed up with a burst dash, dash attack or a fast super, if it's done near or on the ground. I tried to use it on some of the Mentor Lessons and the Mentor manages to side-step away, without wasting Stamina, to dodge it. Fourth is a backflip kick which causes a long knockback and can be step cancelled. Their stamina breaks are also really fast, being able to land in a lot of cases mid combo. It's just that the Stamina Break move's speed is the same whether you use it in a combo or not which is a shame as a Stamina Break combo should be a bit faster than using Stamina Break by itself. However their ki blast supers modifier is second only to saiyan females. If you use a light attack in place of last heavy attack, you will perform the teleport attack from the light string, which will then allow you to either finish it with light attack chase or heavy attack teleport flipkick.
Female Saiyan Stamina Break Comboutique.Com
Finally, they have two different unvanishable break combos, command knockback + follow around + charged attack, and at the ceiling, LHH + step forward + charged attack. Replacing the second heavy attack with a light attack will make the character perform light attack launcher instead, which can be continued like regular light string. One very interesting aspect of their combos is their ability to switch up the combo, as both HLHL and 5L2H launches can cancel into their light string teleport instead. The most important thing to remember is that basic attack attribute is a complete dump stat on them. However unlike the light string version, it will most likely not cause a hard knockdown, as it puts user way higher, though if you manage to get the launcher to launch enemy downwards, or have enemy land on an elevated terrain, it willl cause a hard knockdown. Most of their combos end in knockbacks which can land a lot of skills, as well as include teleports which work to land even more skills, as guard cancel infinites or natural stamina break combos. Official Husband of Caster of the Fate/Extra boards | PSN: VirusChris. This change was made to remove the infinite combo form this attack that HuFs could perform in Xenoverse 1. The ninth or eight attack can be replaced with a heavy attack instead of light, which will cause a more damaging flip kick capable of causing a hard knockdown.
Female Saiyan Stamina Break Combo Dvd
Power Pole Pro: Human only. Their grab is possible to follow up when close enough to the ground with certain supers for lots of unavoidable damage, or with a burst dash to start a combo. The biggest strength of HuFs, much like of their saiyan equivalent is to combo into various Supers. Next attack teleports user in the path of the flying opponent, rebounding them with an uppercut punch, this attack can be directly cancelled into a light or heavy break, or guard cancelled to return to the beginning of combo.
Female Saiyan Stamina Break Combo Box
Heavy String(5H): series of alterating kicks, fourth kick will put enemy in a juggle state. Strengths and Weaknesses. 5L3H: after the light string attacks, user does a straight punch, and then the uppercut launcher. Their combos are notably faster than SyFs' and slightly more reliable online. Their backhit is visually similar to Android 18's. Similarily as with alternating string, instead of the last heavy attack you can perform the light string teleport attack. Fifth is a chase attack which circles around the flying opponent and kicks them with both legs in the back, knocking them away again. Light Break: Strikes forward with both palms. Any tool that can help them make an approach, like Feint Shot, or Handy Canon, or something that can deal with blocking enemies, like Shockwave or Spirit Stab is going to help them close the gap. Their heavy break gets its hitbox quite late, and is incapable of landing at the ceiling. Their health stat being in upper half also makes health a worthwhile investment. Same animation as 5L3H ending. Their idle pose is taken from Videl, their heavy string kicks are taken from Videl's light string, while their light string punches come from Videl's heavy string. The last attack has them chase the flying opponent to kick them away.
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Sixth attack is a double hit done with both hands held together.