Tower Of The Sorcerer 3D
Continue right along the path to the Center of the Forest. Drunken Druid Tavern: Talk to the barman and ask for a drink. Wait until you are stronger. Mordred also uses his Eternal Torch.
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Use your map to go to the dragon's cave, and head northeast, east. Put the matchstick on the lily-pad and the leaf on the match to make a sailing boat. Use the magic wand on Sordid, then light the pit using the matches. Return to the Center of the Forest and go left to the Paleontologist. Return to the Shoppe. His retired friend talks about rabbits and tea parties. Tower of the sorcerer walkthrough list. I cast the following spells in sequence: Greater Revelation, Shock Sphere, Word of Fear, Summon Elemental and Baylor's Spell Bind. Go outside and go right into the village and at the Blacksmith's, up to the tavern. Use the map to go to village. Find out how to get into the treasury (through the golden door on the upper left). Pick up the rock with fossil from the snow. Know Something We Don't?
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Climb up to 2 floors above. Pick up the climbing pin on the table by the window. Pick up the sapling and the pebble. And wait for him to leave to get more mud to fix more stew (since you ate it all). Go to the path outside the Apothecary and go left to the Beehive Cottage. Go to Floor 8, try to get the crystals and the blue. Tower of the sorcerer walkthrough 2. I get some Stealth Arrows after the last fight. Now use your map to go to the Sleeping Giant. Open door twice and enter. Talk to the barman and order a drink - as he disappears behind the counter, use your wax in the beer barrel.
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Use magic wand on lava to return all the stone people back to human form. Go right of screen and see climbing pins on the side of the mountain but one is missing. It is a shopping list addressed to the shopkeeper in town. Use the floor wax so that he loses his footing... and falls into the lava!
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Consume the potion and becomes small. Click on the vines found at the bottom left of the screen to go down the gorge. Now you know what to do with Sordid's wand. Give them the staff and money, in exchange for a Wizard Wallet. Talk to him again to pick up hints.
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You can't die and the game never crashed on me. Return up the steps and go to the left. Tell them "I want to be a wizard", "pointer on wizard" and finally convince them by selecting "I'll do anything to be a wizard". Give the swamp stew to the Golum for the other members of the Tolkienish society (since he did not have any nibble while fishing and have nothing to feed them). Hand over the Frogsbane and you will receive a mysterious potion labeled "Drink Me". Gelidia | Ice Keep | Black Tower | White Tower | Grey Tower | Ice Dungeon. Use the rope and magnet on the hole (this is the skylight in the Dragon's Cave) and you will collect some gold coins. Tower of the sorcerer walkthrough full. Pick up the chemicals, and use them on the shield. I go north to loop around to the south edge of the level, and then win fights against random monsters at 0N 4E and 1N 3E. Garden: Pick up the leaf by the entrance.
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Go to the Apothecary at the left of the dodgy geezer's place. Return to the lava pits and deal with Sordid. Use the smokebox on the beehive. Talk to the attendant. Open the iron maiden. And blocks the door. Eat the mints and the snowman will melt. Dragon's cave: Use hook on boulder on top of the cave. To get the magic words he knows, you promise (another one) to get white spirit from the village Shoppe to remove the pink splodge. Is key or bottle left and get them, Remember that you do not. He will give you a metal detector. Now head east 4 times to watch the conversation between the troll and the goats. Then, say that you are taking a survey and ask about Sordid.
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If the swampling is still there, consume more stew until it runs out and the swampling leaves to get more mud. Talk to the paleontologist who is inside the hole. Go south-east, east and talk to the woodcutter until you have his metal detector. Clean up the pink splotch with the white spirit. Look at spell book in inventory and get a loose paper in it. Return to the treasury door and open it with the key. You can either sneak out the door while his back is turned or eat as much stew as you can (Yuck! ) Use the rat bone on the lock, then pick up the paper to get the key. Pick up the floor wax and keep going right.
Calypso, a Grand High Wizard, has left a letter for Simon explaining that he has been captured by the evil wizard Sordid and has brought Simon here to find and rescue him. Go back and put the watermelon in the sousaphone (which you will then be given). Use your map to go to the Wise Owl, and from there go east, east, north-east.