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You must return to the computer after you have found all six balls. Each hue has its own number, which is listed below: Red – 1 Green – 2 Blue – 3 Grey – 4 Yellow – 5 Purple – 6 Orange – 7. Once it passes you exit the locker and run straight into the hallway just beside it. You should see a green light. How to Beat Level 7 in Apeirophobia – Step by step guide, both in text and video, to complete Level 7 of the Roblox game of Polaroid Studios. For the first puzzle, you need to find all the colored dice and count them. Computer Color Codes. How to beat level 7 in apeirophobia roblox. How to Survive Level 12 in Apeirophobia. The first thing you have to do is identify which number corresponds to each color. The Skin Stealer likes to throw a wrench into our well-laid plans. Apeirophobia Level 7 Code – Computer Color Codes, Find the Orbs and figure out the code – All the steps to open the locked door. 3rd digit: number of intermediate priority balls. In fact, unlike in-game, the actual Level 7 in the Backrooms is unique in that it is a vast expanse of water that appears to stretch on endlessly.
You should also check out our Roblox guides, if this isn't the only Roblox game you play. The computer code and colors change randomly for each player, but the logic to achieve this is always the same. You can find a shutter door on the left side of the spawn location, opening slowly. How to beat level 7 in apeirophobia 2023. Example: If there are x3 red balls (1), x5 yellow balls (5) and x2 orange balls (7), the code will be 315527. It's a lot of busywork, but ideally you can save yourself a lot of effort with this trial. Immediately take a right. The entity here, known as the Skin Stealer, is completely deaf. In case you don't know how to complete the chapter and you need a walkthrough to help you, we'll explain it step by step and in the next section we'll leave it to you on video.
At the start, when facing the branching hallway, take a right. These numbers correspond to the amount of colors as well as their precedence. I admit, this one was pure luck for me. There, you must construct a code depending on the colors and numbers of the balls. If all is well by this point, you should have arrived at a room filled with chairs. Through this new door, you'll find yourself in yet another vent system. Once you've found the keys, exit this area, then follow the path to the end of the level.
The player will need to go down the list, and begin forming a code. In case you have doubts, we leave you this video of Toxic Jim in which you can see how he ended up getting his code. After that, you again need to go through the ventilation to the next room. So, this level can be very annoying. After collecting and stacking the three paintings and everything around you turned into a red shade. For that you only have to locate the computer screen and in it you will be able to see the numbers and the colors. But using our guides, you will be able to beat this game without any problems.
It only worked out because I input 3 purple orbs instead of 2, but even then … this was a headache. Eventually, you should find yourself atop one of these shelves. Despite glowing, players cannot grab or directly interact with the dice on the shelves. One of these books holds two entire pages of code which are used unlock the next 4-digit code door. Your code will be 211236 in this situation. Turn right and move ahead then take a left from the first pillar. Go through the shutter door, and you can find a big warehouse. Related: Best Multiplayer Roblox Horror Games. Through the door, there is a small maze leading up to a vent opening in the ceiling with a ladder hanging from it. It sounds fun, maybe even exciting … until you realize you're defenseless against a horde of otherworldly entities. The player then looks around, spotting a newspaper on a shelf nearby, as well as a sign that says "THE END IS NEAR". You'll notice another vent has opened, leading back into the library's main room. Follow your instincts to ascend a few stories, but be careful! It should be located near a locker, to give you an idea if you're in the right place or not.
But knowing the way can help you complete the level within minutes. You must travel around the room looking for coloured balls in order to complete this puzzle. I explained this one in depth here, but in summary: there are no entities on this level, and your goal is to find all of the colored orbs and input the sequence into the computer. If the code is correct, the terminal will spit out a four-digit code for the keypad in the back of the room. It's the opposite of the Hound, which means it's infinitely more annoying. Exit this room and take an immediate right, where another door, this time barricaded by wooden planks, is calling your name. This can take some time depending on where the creature is. Moreover, the pace of the game is constantly changing, which makes the player more afraid. Next, turn right and take the first left here. This level can be quite tricky, thanks to the identical pathways making it easy to get lost. It's not incredibly difficult, but keep in mind that you can only hold one painting at a time, and if you accidentally glitch it out — like I did — the frames won't take any of the paintings and you'll be forced to reboot. It might help to loosely follow these directions, improvising where it makes sense.
And finally, to beat Level 10, you need to search all the lockers. Each Level has a unique design and monsters. The player must repeat this process going down the list.